What is a config.bmp file




















Decide how large of a region you want. The default SC4 region has a 16x16 config file, which fits 4 large cities across, or 8 medium cities, or 16 small cities. We're going to keep it simple and just use large cities for now. Open config. If you want a region that is 4 large cities across by 4 large cities down 16 total cities , resize your config file to be 16x It should be solid blue since we're using only large cities.

If you want 5 cities x 5 cities, resize your config file to be 20x20, and so on. Save and exit. Open your grayscale region image in your image editing software. Using the formulas above, resize your region image to the appropriate size. For example, if you chose to make your config 4 cities x 4 cities 16px X 16px , your region file needs to be pixels X pixels.

Open SC4T, and open the region folder you have your config and region images in. It automatically loads the config file in that folder and creates an appropriately sized, completely flat, region to match the config. Click on "Import image" under Global Tools in the menu at left, find and select your region image the grayscale you resized in step 3 above , and hit OK default scale factor is OK for now.

Sit and wait a few seconds. You should notice your terrain now on the previously flat region. SAVE your region. And terraform to your heart's content. That's the basics of resizing a region. You can of course get far more complex in laying out and setting up your regions, but this should get you something that looks like what you want and are able to play with. This assumes you know how to use SC4T and whatever image editing software you're using, if not, there are tutorials and help files out there to help you with this.

I suggest you learn at least the basics of SC4T and a simple image editing program, both are invaluable in creating SC4 regions. Depending on your terrain, you may find yourself facing a region that is mostly underwater just raise the terrain , or mostly black press 'g' after your terrain loads. Good luck and happy terraforming! You probably have a few bitmap images on your device and have been opening and viewing them without the need of additional software. Learning how to open BMP files should be no big deal because your computer can open them by default.

If the graphics card and the processor, as well the operating system are in good health, this file format should open automatically for your viewing or editing. However, if it doesn't, it will be time to resort to third-party applications. If for some reason you can't open and view BMP files using the default app provided by your operating system, you can breathe easy because many BMP opening softwares are available.

You probably have one or two already on your device, that is, if you have any graphics app from Adobe. These are premium softwares that may cost you an arm and a leg, so if you are not open to loosening your purse strings, you may consider other less expensive or even free apps that can get the job done as well. These apps are user-friendly and don't require extensive technical skills.

A simple Google search will pull up hundreds of third-party apps to help you open, view and edit BMP files, but you must exercise caution. The internet is rife with malicious software disguised as utility applications. Be sure to download all your files from reputable sites, and have a reliable up-to-date antivirus program on your computer. You can find many other safe sites but you need to have a safety net in place.

Also, make sure the app you want to download is compatible with your system. Or, in some cases, you want to share pictures with your friends whose devices may not be BMP file compatible. These cases require that you convert the BMP image into a format that your device can read. You would require the services of an efficient image converter.

A number of free image converters are available online for downloading and installing on to your device. Adobe Photoshop Adobe Photoshop Elements Adobe Illustrator Corel PaintShop Pro Other image viewer. The detailed information about the image is represented by this header. Based on this information, application will be determined that will be used to display the image on the screen.

All such headers contain a DWORD bit field, specifying their size, so that an application can easily determine the header used int he image. This is basically due to the fact that the DIB format underwent several extensions. Following is the DIB Header with listed fields.

Each pixel in the bitmap data stores a single value used as an index into the colour palette. The colour information stored in the element at that index specifies the colour of that pixel. Availability of colour in a bitmap file varies as follow:. Bitmap pixels are stored as bits packed in rows where the size of each row is rounded up to a multiple of 4 bytes a bit DWORD by padding.

The total amount of bytes required to store the pixels of an image can not be directly calculated by just counting the bits. Since there is padding involved, the effect of round up the size of each row to a multiple of 4 bytes is required.



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